Category Archives: Academic

Academic Publications

Design Fiction Course on Environmental Interaction – NUS

Spring 2017

My first course I am teaching at NUS is New Media – 4225: Design Fiction. This semester’s theme centered around the future of humanity’s interactions with the natural world.

This class explores the concept of “Design Fiction” where science fiction – type storyworlds are shared through the creation of interactive, futuristic objects. These novel designs aim to suspend disbelief and invite audiences into the possible future worlds expressed by these interactive objects. The ideas and storyworlds surrounding the designs provoke audiences and encourage discussion about current issues that may lead to such futures. This semester’s theme focused on “Frontiers of Ecological Interaction.” Students were tasked with exploring contemporary technologies and issues arising between humanity and the natural world. They then designed interactive objects, performances, and storyworlds that highlight key concerns arising in the near future.

View Print Documentation of the class projects here:

Design Fiction Spring 2017 by Andrew Quitmeyer on Scribd

CNM Blog review of class final presentations

Student Showcase: An Uncertain Future Visualised and Explained Through Fiction

Dissertation – Digital Naturalism

Read the full version of my PhD dissertation. Freely available here to preview or download:

This research aims to develop and evaluate a design framework for creating digital devices that support the exploration of animal behaviors in the wild. In order to carry out this work, it both studies ethology’s foundational ideas through literature and also examines the contemporary principles at a rainforest field station through on-site ethnographies, workshops, design projects, and interactive performances. Based upon these personal and practical investigations, this research then synthesizes a framework to support digital-ethological practice. Finally, this framework is utilized to design additional ethological expeditions and activities in order to assess the framework itself. The resulting framework encourages digital technology that supports four key concepts. Technological Agency pushes for devices that promote understanding of their own internal functions. The tenet of Contextual Crafting leads designers and ethologists to create devices in close proximity to their intended use. Behavioral Immersion promotes visceral interactions between the digital and organismal agents involved. Finally, Open-Endedness challenges researchers to create adaptable tools which strive to generate questions rather than answering them. Overall, this research, referred to as Digital Naturalism, explores a developing design space for computers in the wild

Digital Naturalism: Designing A Digital Media Framework To Support Ethological Exploration by Andrew Quitmeyer on Scribd